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THE BORN WITCH

Project Problem

Create a 3D figurine based on 2D character illustrations.
Design Solution 

Convert the 2D illustrations into a detailed 3D model using Blender.
Technologies

Blender, Rhinoceros 3D
To begin the project, I taught myself Blender using YouTube tutorials, as no relevant courses were available. After logging 14–16 hours in the program, I began working on the 2D character.
TABackground01.png
The selected character is the Born Witch, protagonist of my 2D side-scroller game concept Forest Shepherd. I chose to model her in her powered-up form, featuring horns and an active 
magic-wielding pose, perched atop a tree stump that plays a key role in the story as a sacred site where she draws her power.
Untitled_Artwork-1 (2).png
Sketch_01.png
With the character pose finalized, I imported the illustrations into Blender and modeled the figure limb by limb. My workflow began in Edit Mode using basic shapes and extrusion to form each part, followed by Subdivision modifiers and Sculpt Mode
for refining organic details.

Using curves, I beveled circle curves to path curves to model the wavy hair, editing them for my desired shape.    
whoa.png
The_Madonna.png
The_Madonna_01.png
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15.png
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© 2023 by Isabelle Ostermann. All rights reserved.

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