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Hey, I'm Isabelle!

I am a graduate of AUArts with a specialization in character design, 3D modeling, and animation. My practice centers on visual storytelling, with a strong focus on character-driven narratives and immersive worldbuilding for interactive media.

As an emerging video game artist and storyteller, my goal is to create emotionally engaging worlds that resonate with players long after they put the controller down. I am particularly passionate about developing 2D game concepts that combine compelling visual design with meaningful narrative structure. Every character, prop, and environment I design is approached with story in mind—how it functions within a world and how it supports the player’s experience.

Alongside my 2D work, I continue to expand my technical skills in 3D modeling using Blender and Maya. I am dedicated to translating strong conceptual design into fully realized 3D assets, bridging the gap between illustration and interactive production. My long-term objective is to contribute to game development teams where storytelling, character design, and 3D asset creation intersect.

Collaboration is central to my creative process. I value team environments built on clear communication, mutual respect, and constructive critique. I believe strong creative work emerges from thoughtful feedback and shared vision, and I strive to contribute positively to any team I am part of.

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© 2023 by Isabelle Ostermann. All rights reserved.

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